您现在的位置是:控名责实网 > 烟雨·龙涎香
How 3D Game Rendering Works, A Deeper Dive: Rasterization and Ray Tracing
控名责实网2025-06-14 12:26:56【烟雨·龙涎香】8人已围观
简介In this second part of our deeper look at 3D game rendering, we'll be focusing what happens to the 3 关键字3
In this second part of our deeper look at 3D game rendering,关键字3 we'll be focusing what happens to the 3D world after all of the vertex processing has finished. We'll need to dust off our math textbooks again, grapple with the geometry of frustums, and ponder the puzzle of perspectives. We'll also take a quick dive into the physics of ray tracing, lighting and materials – excellent!
The main topic of this article is about an important stage in rendering, where a three dimensional world of points, lines, and triangles becomes a two dimensional grid of colored blocks. This is very much something that just 'happens', as the processes involved in the 3D-to-2D change occur unseen, unlike with our previous article where we could immediately see the effects of vertex shaders and tessellation. If you're not ready for all of this, don't worry – you can get started with our 3D Game Rendering 101. But once you're set, read on our for our next look at the world of 3D graphics.
很赞哦!(9)
相关文章
- 23andMe's DNA data is going up for sale again
- 伊朗官媒:伊朗武装部队总参谋长死于以军袭击
- 《谁把爱情当游戏》(于晋演唱)的文本歌词及LRC歌词
- The Astounding World of Automata
- นายกฯ สั่งด่วนเตรียมแผนเผชิญเหตุรับมือเหตุสู้รบอิสราเอล
- 新月同行公测兑换码最新大全 新月同行兑换码官方免费有效2024一览
- 《DailyNote》PC版下载 Steam正版分流下载
- 超维计划前期资源分配方法分享
- Scientists are collecting pee from SpaceX travelers. There's a good reason.
- CPU Price Watch: 9900K Incoming, Ryzen Cuts